Ffxiv tank losing aggro. now dps player should bring them yes but tank shouldnt .

Ffxiv tank losing aggro It's definitely much less common in savage though. The way aggo has changed in FFXIV, it's no longer anyone's problem but the tank. I've had so many terrible tanks that simply whack the primary target while paying no heed to the others. The problem is that I only have Quelling Strikes every 2 minutes. You'll want to make sure you have some 65 gear before you hit the 67 dungeon and whatnot Make sure your weapon is always your no. It takes practice as I use to always lose aggro on one mob but ideally you'll never want to lose any sort I normally don’t post stuff on here, but if the main tank (MT) aggro’s the boss with provoke or otherwise, please don’t provoke mid fight. It's really whether you need higher single target aggro or better general Tanks literally never lose aggro in FFXIV. You're a tank, I realize that I'm not about the current meta, I don't care about all that. This skill is pretty much mandatory to use in tank swap situations in high end content. Reply reply Recently ran a dungeons as part of MSQ (Stone Vigil). As long as both tanks are standing in the same place, there's nothing really wrong with this approach. Keep still as much as possible. It does more damage than your single-target combos on groups of enemies and pulls aggro quickly on everything. But I get soooo many off-tanks fighting me for aggro whenever I'm main tank. Tank tries to pull aggro off DPS. This means: Make sure your gear is up to date. The healer has one job, heal (and DPS is healing isn't sapping too much of their time). Tanking in FFXIV is simply not enjoyable. Stopping to "secure aggro" is unnecessary and honestly a bit annoying. DPS should really be sprinting with the tank to maximize speed, and they’re also equipped with Is it the Tank's fault for not utilizing their kit properly and rotating their enmity combo across mobs in an AoE situation, or the DPS's fault for not "managing their aggro"? In Aggro is generated as 1pt of aggro for every 1pt of damage, 2pt of aggro for every 1pt of healing, and 10pt of aggro for every 1pt of damage with tank stance on. 5) but I think I understand the game's basic mechanics. And any over healings or medica spam for no reason resulting in losing aggro. DPS pulls aggro off tank. I don't know how to not take away the aggro from tanks in lower dungeons. That being said, I don't understand why I kept losing boss aggro in the final boss of Brayflox Longstop. SMN is just really good at ripping aggro, any tank Here are a couple of quick tips that will have you tanking dungeons like a pro in no time! The Big Three: Remember to turn your tank stance on — you can not keep aggro without it. 5. Usually meant by the time I'd stopped running one of the mobs was still at the beginning with a blm just standing there shooting fire IVs at it. With the exception of Paladin your AoE It shows the current aggro ranking of your party against the specific enemy you are targeting. Then immediately started to slamming aoes to Aggro the rest of the group. they are selfish and dont check their enmity bars, then they blame others for their mistakes. who dies should practice not to die again, not your concern if they mess up. It doesn't scale perfectly during the level process, but let's use that as our calculation There are some great YouTube videos about it. Hi, I'm a fairly new player (in patch 2. When multiple players are attacking an enemy, the enemy A. It was probably new tank who was on mindset that single target combos > aoes and failed due to that #5. The aoe damage of tank increase the more enemies there are. As long as they don't make taking the aggro back a pain for me, they're fine to take whatever shots help them Yeah if you stand still and don't hit anymore buttons, then sure you'll lose aggro As someone who tanks in EVERY MMO except FFXIV. ES savage both tanks need aggro. r/ffxiv. You can't lose aggro in a dungeon by Posted by u/DrunknMasterer - 3 votes and 11 comments As a fresh tank in FFXIV I can safely attest to severe anxiety about pulling too much, based on experience in other games. Healers and tanks in FFXIV are also way more homogenized than WoW. Every tank has also used this as a panic button, heh. This is not just in case the main tank dies but some content (especially savage) will require the other tank to be 2nd in aggro for mechanics. Reply reply More replies. However for most of the game, that is not required. Then I will rotate through the mobs hitting them with my ranged attack as Tank aggro generation in Shadowbringers is insane. Losing some theoretical enmity for some fixed aggro is way preferred. Losing aggro is nearly impossible in w2w pulls, you just For cluster/fragment farming, you can easily do a 9 pull of rank 3s without any healers if you're careful with maintaining autopotion. FFXIV's latest expansion, Endwalker, is out now! But don't be surprised if you lose aggro cause a different tank decided to switch stances after the pull. Idk how many times I’ve seen a tank provoke a boss, spin it around 360 degrees and cleave an entire raid, killing healers and the poor SAM just trying to do rotations. But multiple tanks losing aggro to me? Maybe the problem is on my end then. In terms of burst aggro for a struggling new tank, I don't think that this is exactly a make or break If the tank simply grabs the group first and gets the second hit on the AoE combo on all the mobs, then it's pretty secure and very hard to lose it, but few players simply lets that happen smoothly. Accidentally losing aggro on 2nd or 3rd GCD results in full party cleave. Clearly in a real situation it's not quite that big (cooldowns are a thing, turning grit back on costs mana and a gcd, etc), but considering all you lose is 20% damage reduction (only useful for tank busters and fights that cleave a lot) and aggro generation, you can clearly see stance dancing is much better than it appears. PLD has it easy bc they have a circle AOE DoT OGCD so you can use an AOE GCD to pull the first pack, DoT them as they group up and then sprint away w/o worrying about DPS pulling aggro. Some tanks don't like losing the enmity race. As others have said, a good rule of thumb is to be in tank stance for trash to pick up aggro, then whatever works. Just wait 30-60s after the fight starts, and pop your tank stance on. if you tank, you make sure you get enmity of everything and hold it. What it does is sets your enmity to one higher then the highest person. It’s a learning curve. Then you will become the truest player and get all And tanks in FFXIV keep threat via damage along with tank stance. Tanks stand in a 'V' opposite the group so that no matter which has hate, the rest of the group does not get cleaved. Just try to avoid hitting things before the tank does. Losing aggro is a tank issue in the first place. Either as tank or dps. If that's the case, its -not- your job to regain aggro. I only lost aggro when people were single targeting mobs while I was double pulling. besides of that: use tactician. I appreciate tanks who don’t fight over aggro. This honestly drives me nuts. -How to keep track of aggro. Ah the good old days. If they fail to do so, that's their fault. Turn on your tank stance, run in, AoE to grab aggro, constantly rotate your cooldowns instead of saving them for bosses or emergency moments, don't pull small once you're comfortable with it (and don't be comfortable with small pulls forever, just a small correction- you don't actually even have to keep damage high as tank in FFXIV. Your tank stance is just an aggro multiplier. - If you start to lose aggro on an enemy don’t panic. So, if both tanks have stance on in the beginning of the fight, the highest damage If the tank is watching their aggro meter, they should know it's time to start building more aggro as the WHM's aggro rises from Medica spam. Lo09 If the OP situation is 10 seconds into a pull and the tank is losing aggro from just AoE, then something is wrong. If they do want to take aggro from you they should stand in front of the boss before taking aggro so they don't aim cleaves at the party. I've done this plenty of times on trash. I do care about A better approach is to have WAR MT for higher tank damage and have the PLD pick up the adds in Sword Oath. When a tank loses aggro to me once, yeah, sure, perhaps he's a bit new to this tanking business. Take two equally geared tanks in tank stance and the one doing better dps will be MT. Not sure what other response you're looking for. Even with melding Str 6 materia on to all the right hand side the amount of attack power we lose compare to dps is only going to widen as higher level gear roles out. Everywhere else, this question has a VERY clear answer: If they DPS pulled aggro, the DPS messed up by not managing their threat. Other tanks may need 1-2 GCDs to build up aggro, though DRK also has a powerful AOE OGCD if they can get the mobs grouped up in a line quickly. Tanks might not have a difficult rotation, but the complexity comes from other parts of their job. Shirk is a role action that dumps 25% of your enmity on the person you choose. But to be honest, tanking is the easiest role in the game. 90% chance of not losing your automatic 50% heal, every time you hit 50% is so powerful, and the poison resist, run speed, and evade makes it the ideal pulling tank for farms. if you fail to keep aggro on a group of trash jobs, you need to work on your hate control. The tank has to pull, keep aggro, position mobs, watch for adds and patrols, and, if the DPS isn't handling special mechanics (like canons in Stone Vigil), handle mechanics too. Either you had it or you didn’t. Can't seem to get the hang of the lvl 60 DPS rotations, too skittish about losing aggro and generally not knowing the content well enough to tank. I'm not even overgeared. Just be careful not to pull too much aggro from your fellow DPS players Go to ffxiv r/ffxiv • by They focus different targets, and I lose my aggro. Go with the flow. Failing that, just bump up the mutipliers on the aggro gen skills. FFXIV's latest expansion, Endwalker, is out now! It's possible for DPS to rip aggro from the tank if they are unloading their burst in the middle of the pull (for some reason), but as long as they keep up with the tank it is trivial for you to take the aggro back. What annoys me is tanks who try so hard to be the meta and try to tank the whole dungeon in DPS stance and lose aggro all the damn time and/or I Tanks have to pull wall 2 wall, maintain their DPS rotation AND their mitigation rotation, maintain aggro on all of the ads, and position the group tight enough to be effectively killed with AoE. ) Use tomahawk/unmend/shield lob while running to keep it up. For healers who pull aggro just make sure to pull mobs to the tanks aoe blender so they can regrab them. There’s no inherent physical value in being main tank over being off-tank. I think AOE GCDs for tanking classes is DPS positive on two enemies in almost all examples except for Burst strike on GNB, which is three or four. Main tank aggros boss enemy who off tank focuses on aggros adds in the boss fights. The tank should also be periodically hitting other enemies. Though sometimes I'd lose aggro to people doing single target in AOE situations too, mostly BLMs and SAMs. If another tank is adamant to alpha for whatever reason, but my damage is good, I usually shirk and let him because it's a pain for the healers to keep switching targets when the autos Provoke: Essential for any encounter with a tank swap. Besides, telling the dps to "tone it down" when it's all about rushing DPS for bosses doesn't help. Fast Blade > Flash > Savage Blade > Flash > Halone on focused target if you're about to lose aggro or on a secondary target if the focused target is about to die, now that Flash and Scorn got buffed aoe tanking is a FFXIV also has very slow mob switching so that if a mob is far away from a tank it will take 1-2 seconds to even start moving once the tank has aggro. Tank can't keep up the threat generation due to having a bad connection thus unable to chase down the kited boss. I'd rather be safe than sorry after that. If you can't hold aggro or other tanks keep taunting the boss just deactivate your stance and go for offtank. Aggro is generated as 1pt of aggro for every 1pt of damage, 2pt of aggro for every 1pt of healing, and 10pt of aggro for every 1pt of damage with tank stance on. (Not to mention high level tanking requires provoke for tank swaps. 2. I had my tank stance up but the boss kept breaking aggro and targeting other party members, and I had to use provoke or stuns to get it back on me. Keeping an absolute 100% aggro on all mobs in the dungeon would require the tank to be the only puller, which leads to the very entitled misconception that only the tank should pull. In harder content, you may need tank swaps, or both tanks may need to stack for mechanics, or you may have to split adds, or you may want to throw your shareable mitigation on the MT, but for the most part, OT is just Wanted to post this for all the new tanks out there. No reason to try and get aggro back and potentially cleave the party over what, in the end, often comes down to ego. Does the tank lose aggro. Once you need to swap for the buster, just hit provoke, once you're good, shirk. You are not the main character. Edit: Some people prefer to pull with Voke for its slightly longer range and because it doesn’t roll your GCD, meaning you can immediately AOE. FFXIV's latest expansion, Endwalker, is out now! if a tank lose agro it always their fault (unless during mid pull and a summoner pop bahamut) but when it stop and it dps time if a tank lose it , they F up some way or another . The role of the tank is to keep aggro. Unless there's a mechanic that requires full HP, you have two HP values as a tank: 0 and Tanking is super easy these days. I use to take 90% of the time but it’s kinda boring with all the QoL they have it over the years. If the tank already attacked an enemy he should keep aggro, but if you pull one off of them just keep moving and run it back to them when they stop. FFXIV's latest expansion, Endwalker, is out now! The important part is that they keep up with the tank, so I can get the aggro back if I lose it. I have a good grasp on tanking and what I should be doing but I'm still a little lost with FFXIV's latest expansion, Endwalker, is out now! It takes one hit to get aggro. Go to ffxiv r/ffxiv. Any dps that doesn't use aggro dump is at fault. It tends to piss tanks off, and sometimes can throw them off their game if they have to go out of their way to round up the cattle. whether he pulls directly or pulls the mobs of another player, is irrelevant. Reply reply More replies More replies More replies More replies. Activate your tank stance ability and literally every attack you do will cause enmity, so you ain’t ever losing aggro unless you simply don’t attack the mob or are severely under geared/leveled. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. Tanks stance is something insane like a x10 aggro modifier on all your attacks, so you quite literally just have to not be asleep at the keyboard. I don't know why. If you want aggro just toggle that on and you'll be good to go pretty much. I only mention turning it off again because if both tanks have stance on, then potentially the off-tank can steal aggro but simply outDPSing the main tank. FFXIV's latest expansion, Endwalker, is out now! (Agrias) two tanks were fighting for aggro, unfortunaly the boss has a nasty cleave so when the off tank got the aggro the boss turned to the majority of the alliance and cleaved like one full party in So I've been playing FFXIV for a while, but I've always been a healer. Any NOT on you, will instantly go after your much squishier Healer or DPS using their AOE’s. Obviously aggro is important and the number 1 responsibility of the tank, but honestly, aggro management is basically a non issue after the tanks all get their stances and FFXIV specifically has a very dps-oriented meta because of strict dps checks meaning tanks and healers are encouraged to dps as well, some changes have even been made with that in mind like Vitality If you are losing aggro without Provoke. Over the last couple weeks i've noticed a lot of people new to tanking not using it and if it wasnt for a dps lead id lose aggro. Always face the enemy/enemies away from the party. When you do 0 damage, you have 0 aggro Tank stance (which is what we call the toggled buff for tanks that increases aggro generation) is simply a 10x multiplier. I generally only lose aggro when damage players attack the mob at the same time I do and have a MT pulls when counter hits zero. You have to decide who is main tank or off tank. Also keep your stance on unless there are 2 tanks then one has to be a main tank with stance while the other is off tank with no stance activated. The community expectation is that dungeons are designed to be full-pulled, securing all mobs available between each set of gates. When I do PF it's usually a whatever for me if a tank rips aggro from me because I'm playing the lowest DPS tank in the game. The role doesn't change between 1 boss or the entire room. For adds that split off from the group or maybe spawn away from you during a boss or something, you can either use Provoke or your ranged attack to pick them up from a distance~ Sometimes if there's a whole bunch though it's easier to just walk over briefly I would like to see them change up tanks accessories, Give them vit, str and 1 substat. dps with tp usage also got invigorate in their kit so they need to use that instead. The point of having 2 tanks is one being the main tank, the other just gotta stay in 2nd in emnty in case the MT dies, plus get the adds, cover friends, etc. (which tbh I would do anyway because losing one of my DPS on the big pack of mobs hurts us all, but give them feedback to bring any stray aggro to my range) Make sure your tank stance is on and stays the entire run of the dungeon. With only ~4x threat FFXIV's latest expansion, Endwalker, is out now! A Visual Guide to Tanking Part 2: Aggro Management. (You don't need to target for tank aoe skill so dw) Currently level 40 and making my way through the story. I don't lose aggro so either way it's just a preference. Both of which made unlock provoke and just drop it. However, if during some big AoE pull, a DPS is going all out What do you think are tips and tricks to help others not snap aggro off the tank? What good practices have YOU put into place or which BAD habits do you see others exercise? Let us know! In Enmity, also known as threat, hate, or aggro, is a mechanic that causes the enemy monsters to target and attack a player. Tanking is super easy when everyone is As a Tank, get Aggro on all enemies. Generally it's best if you're second in aggro, so turning your stance on and off to maintain this position is a good habit, especially before you have amassed that knowledge. You cannot lose aggro if you have your tank stance on, and you are using your attacks, unless you are waiting much longer than the GCD allows. The DPS did his job and you know now to work on yours. Also if you find yourself losing aggro to stray mobs, try to target them with Shield Lob rather then running after them. IBluairJgR is my favorite one. Some types of content may slightly prefer certain tanks. Good tanks haven't had problems tank swapping since the idea was introduced in 2. Assuming you have tank stance on and hit everything with your circular AoE, losing aggro is due to a dps going hard on it. Its -their- job to bring the aggro'd mob to you when you are settling down with the whole pack. Mostly in POTD, but I've done some really low level dungeon runs to about mixed It is more of an annoyance than a really big problem, but if you want to be a good tank for the community, know when to leave the fight and let the other tank tank. If w2w keep going doing the same thing until you hit a physical barrier. -Single Target Im going to look at when its not a tanks fault. Simply try to pull it back to you with your ranged attack (all tanks have a ranged attack that has increased enmity generation added into it). So, if both tanks have stance on in the beginning of the fight, the highest damage wins. Rather than discussing who will MT, both tanks just rush in and let the boss choose. 1st DPS stops attacking for awhile to drop enmity from boss. You say that, but somehow there are tanks who manage to lose aggro with tank stance on Well you don't really need to use tomahawk to gain aggro, just walk into the mob pack do 1 or 2 aoe to gain aggro then run to next pull. I. It’s a ranged attack and has the added effect of increasing enmity Assuming that you haven't played since Stormblood or earlier: enmity is now pretty much entirely managed by your tank stance, which has a different name and icon for each tank but fundamentally works the same. However, I've been trying to level WAR lately. Edit: I wasn't aware that the "embrace newbies community" of FFXIV was so anti-newcomer, oh wait that's just all the self-congratulating bs. Might also be the whole reason why provoke war starts, because someone felt the need to provoke so you provoke back You must learn to be subtle and passive-aggressive with trolling in FFXIV. Now, losing aggro is a separate issue (and shouldn't really be dependent on pull size), but people aren't generally going to be mad at you for trying to do big pulls and dying to them, because everyone understands that the only way to know your limits is to push them, and find out where "too much" is for both you and your healer. If the OP situation is 10 seconds into a pull and the tank is losing aggro from just AoE, then something is wrong. it's fairly normal for tanks to lose aggro here and there; the dungeons aren't too dangerous at Early levels feel free to spam, but 30+ refresh it after every Blind wears off to keep aggro up. If you can, try to form a party with 7 other people and do T4, Garuda EX, T6, T9, and then T13 item level synced. Tanking in FFXIV The more damage you do, the more aggro you generate. "A" is the person who actually has aggro, and usually this is essentially the same as "1" (and A overrides 1). Moreover, melees and ranged phys dps have personal mitigation (Arm's Length, Crest, etc. 4. Aggro is important. As DPS you only need to remember. Also, gear levels should reduce spam need Riot has more potency, so whenever aggro isn't an issue, spam Riot. That's how hard it is to lose aggro as a tank. This keeps Provoke off cooldown in case you lose aggro on something (you’ll notice that the mark next to its name in the enemy list will be something other than a red square). FFXIV's latest expansion, Endwalker, is out now! When dps or the healer takes aggro and the tank has to stop to peel he/she actually takes more damage than if the entire team sprints to the end when the tank stops. But keep in mind that some situations require you to tank either way and it is probably also not a bad idea to make sure you are somewhere on place 1-3 on the aggro list in case the MT forgot what tank busters are had an accident. Where other MMOs have a balance of fun abilities, tools, and based on the tank the ability to stay alive easily, but need to do a lot of work vs die easily, but can easily hold aggro Discover the best tank jobs in FFXIV for 2025! This comprehensive guide explores the strengths and weaknesses of each tank job, helping new and veteran pla Every little bit helps, and a tank that can deal damage while holding aggro is a valuable asset to any party. Having Aggro as the tank is binary. FFXIV has mechanics and abilities that simply aren’t available elsewhere that make it far easier to tank large pulls without dying, losing aggro, or being kicked by the party. As well, it is much harder not only on the tank, but 2x harder on the healer to never use tank stance. Just keep you Tank stance on, and use you AOE attack and in 2-3 times, ur good on Aggro. And after they have given you a lead on aggro then because it's either or both of theses reasons: They easily out DPS you. So you still need to be doing damage, because 10 times 0 That being said, tanking in FFXIV right now pretty much ditches the idea of threat management by shoveling tanks huge amounts of threat, and you're completely correct in saying that you *shouldn't* need to Provoke on cd. They generate so much aggro per hit that if they lose it, it's because they aren't hitting the enemy, has their tank stance off and/or undergeared. Paladin (we actually cleared all dungeon content, no primals or such because FFXIV's latest expansion, Endwalker, is out now! If the tank were actually able to lose aggro in those short times when they turned off stance, then they would literally have been doing no damage At max level, a tank can do ~60-70% of a DPS's damage. can use heavy cd on first one (including FoF for easier time picking up aggro, this should only delay the use of FoF slightly if dps are on point), then Hallowed on 2nd, may opt to put on Shield Oath for initial aggro spike on add to be Provoke is not a taunt. Use your AoE combo. Literally, I’ll watch GNBs just strike one mob, and then pull to the FFXIV's latest expansion, Endwalker, is out now! Unless you have a large gap between skill use you should not be losing aggro with stance on. ) A lot of people here are saying spam unleash a whole bunch. So if you lose aggro, provoke then shield lob. It's not my, the tank, problem. If there are adds that need to be grouped up and someone is trying to tank one in Narnia I'll grab that, or if they're keeping a boss in a place that doesn't make sense (like Angry Eyeball at the edge of the area or the big dragon in WoD centered) for FFXIV's latest expansion, Endwalker, is out now! Members Online • Several-Celebration3 Me on my SMN main: damnit, this tank keeps losing aggro! Me when tanking: Damnit this SMN keeps ripping aggro from me! Reply reply More replies. Enmity, also known as threat, hate, or aggro, is a mechanic that causes the enemy monsters to target and attack a player. Healers need to keep me alive, sure, but I also have cooldowns for that. Either the target is focused on you or it isn’t. Wow the community in FFXIV is quite different than every other MMO out there. Anytime you run into 2 or more enemies I would just AoE a couple of times to get aggro regardless of the tank. 100% aggro uptime isn't necessary. Simple things like these questions are pretty much the only answer. I’ve been watching tanks for the last week, to try and learn as I prepared. will target the player with the highest The one single instance we have where a healer can hard pull aggro in any way off a tank that's at the same level is a WHM using Bene on one particular friendly mob in the last dung of ShB (which, pre stat squish, had like 7 mil HP). . -What is aggro. Other DPS doesn't give a damn and goes on DPSing while 1st said DPS is kiting boss around. In WoW when playing with bursty dps it's easy to lose aggro on a boss during the opening seconds. FFXIV's latest expansion, Endwalker, is out now! Chocobos were never updated when that system was removed and replaced with todays system of "If the tank has stance on, it has aggro. Check em out. There isn't much excuse to be losing aggro because of damage when your abilities have much FFXIV's latest expansion, Endwalker, is out now! Were talking about blasting through low level dungeons, not coil tanking. So holding 1 extra threat was the same as holding 10,000 extra threat. FFXIV Tanking 101 Guide - Tanking for Beginners [Guide] Archived post. Usually you never lose aggro with tank stance on unless you died or someone else provoked off you. Mobs seemed to either be attacking me, or the healer, as soon as I joined the fight, (I normally leave it a couple of seconds after initial fight-start to let the tank gain aggro and position mob). You do more damage that way and will Tanking is so easy to do in ffxiv, I highly encourage anyone who experiences "tanxiety" to just queue up as tank in roulettes and realize that it is basically impossible to die to pulls unless your healer does not press any skills or you're doing max wall to wall on harder dungeons. It also is totally unconnected from any fight mechanic. I see a ton of tanks in the 20-60 level range losing aggro because they'll pull a mob with one or two aoes and then change to only using single target. I know personally I'll often voke off of other tanks in Alliance raids or even trials/normal raids if they're positioning things incorrectly. Is the dps lost by the healer from not dpsing greater than or less than the dps gained by the tank. FFXIV's next expansion, Dawntrail, launches on June 28th, 2024! Tanking is just another role ( technically easier than nearly all the other roles). Pop a cool down just before the mobs start hitting you (or 2 that don't override each other if necessary). And this is where ego factors in. If someone fights you for aggro you can always turn stance off, maybe shirk someone in your party to drop your aggro (you can't shirk a tank in another alliance). It isn't bad since we're used to it. I will throw in my 2 cents. Reply reply Mr-Greg • Agreed. 0, all four tanks are quite well balanced, each bringing adequate utility and similar damage into raids. It is not too bad if the healer or one dps get one or two hits If there're >= 3 mobs, do aoe. (Provoke mechanics in FFXIV work like this: you get to the top of the enemies’ enmity meter +1: so you have to follow it up or you will lose aggro right after) Ah, and then the second part to add to this is when you think they want to MT so you take your tank stance off to adjust enmity, and then like 5 seconds into the fight they take their tank stance off and lose aggro somehow. This was back in HW when you had to level PLD for Awareness/Provoke. One of the dps always seem to take the aggro from me while im If a DPS grabs aggro while we're running, then they just need to keep running and drag it to me. A lot of tanks do this the moment you switch out of tank stance while holding the boss. You turn on tank stance, you generate 10x enmity, and you're pretty much never losing aggro on a target unless you just never hit it. Tanks in Final Fantasy XIV are responsible for keeping aggro on the enemy, bearing the brunt of the damage from auto-attacks and tankbusters, while using their If the OP situation is 10 seconds into a pull and the tank is losing aggro from just AoE, then something is wrong. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward If you're losing aggro or playing the part of a paper bag, please go to tank stance. will target the player with the highest LET'S TALK ALL ABOUT AGGRO FROM TRACKING IT TO HANDLING IT! THIS VIDEO'S TOPICS: Part 2: Enmity, aggro and what that means. A tank can't simply attack the DPS primary and expect to retain aggro from the secondary/tertiary/adds. 1 priority too This is because tanks generate hate/aggro/threat by doing damage in tank stance. PSA: Healing gives enmity to all enemies (divided). Gotten chewed out too many times for being a shit tank for that. Finally: Tanks are the most gear dependent role in FFXIV. the tank's job is to get aggro. Aggro is generated through damage. If the other tank has stance on, I just turn mine off and turn it back after my opener. As of patch 7. 8) MRD: When to use Fracture? Fracture is rarely FFXIV's latest expansion, Endwalker, is out now! Members Online • Then the other 2 green leaf dps joined in and saying losing aggro is the tank's problem I now stopped teaching green leaves on my own initiative Reply reply [deleted] If you're losing aggro, you shouldn't be - just spam your AoE with your tank stance on, ezpz. With a 30-60s lead, and proper use of shirk, if you ever end up fighting for aggro then someone is doing something dead wrong in terms of DPS rotation to be losing aggro. Glance at the enemy list, ranged attack any that you missed (green circle) or any that you're losing aggro on. 0 launch. FFXIV's latest expansion, Endwalker, is out now! Members Online • or the other tank might lose aggro (especially if you're a WAR). New comments cannot be posted and votes cannot be cast. Reply reply I’m asking all these questions because tanking and holding aggro has become very easy since 5. ) and self-healing (Second Wind, Bloodbath and healing potions), which allows FFXIV's latest expansion, Endwalker, is out now! (Stun Role action), but otherwise that's it - and losing 80-ish percent of your health in one hit is likely enough to lead to a death, Qarn is one of the few places I actually look at my aggro list for other mob cast bars. However, one tank needs to bow out of the fight (for enmity) eventually. Tanking now is all about efficient dps rotation and mitigation cooldowns. FFXIV's latest expansion, Endwalker, is out now! I did some npc dungeons to get use to it and despite having tank stance on, I would randomly lose aggro of like one enemy or something, I would use aoe attacks to quickly regain aggro but I was just confused on why it happened in the first place and if that’s really an issue? I was also it is an outdated view that in ffxiv the tank sets the pace or only the tank pulls. Make sure you don't use provoke on a target you already have aggro on. The answer to the second question is also trivial to answer if the healer is never entering cleric stance. In most multi-tank content, the other tank will be 2nd in aggro anyway since they should be putting up their tank stance after their opener at the very latest to ensure they are 2nd in aggro. There are exceptions, like the last pulls in Anamnesis, but this is the rule of thumb. You have a huge difference in gear level that they are overtaking your aggro generation. But the mobs went everywhere. Most practiced healers can manage tank health unless one or the other is undergeared. FFXIV's latest expansion, Endwalker, is out now! Tank losing aggro is handled naturally by design of this game without any changes to rotation or extra attention whatsoever. Just make sure that you have a low risk of losing aggro before you use Maim. The first question is a categorical, no the tank will not lose aggro. Always be aware of who If you don't already have GLD at 22 for Provoke, you need that, as it can be a life saver when you lose aggro on a mob - provoke it and unmend it to bring it back to you and then be sure to hit it with spinning slash. Reply Frenzy165 Jezzabel Sidereal on Cactuar • If the tank is losing aggro to you and you keep nuking the shit out of the target at 100% efficiency, it's equally on you if you pull aggro. But as a newbie I hated tanking. 3. It's the most braindead it's ever been and every action gives threat, literally impossible to lose aggro if you're hitting things; non-tanks cannot take aggro from you no matter how hard they try. That's all there is to it. that and its pretty damn hard to lose aggro in XIV so just remember keep the bosses back to the party and learn the rest as you go its honestly maybe the most simple role in the game outside He did good to challenge you, the tank. Not because i'm not paying attention and don't see the rising aggro, but because they simply push out too much aggro far too quickly among multiple targets. Things like stuns, interrupts, and CC are mostly non-existent too, so as a tank you just end up face tanking mobs. Sometimes you might miss one or lose aggro to a DPS during a wall-to-wall, but that’s okay. Get full Shire gear, augment it, it'll last until 65. running dungeons is a team-effort, nobody "leads" the party. For veteran tanks we know how it is. In my opinion, these fights teach you tanking skills that every decent tank should have, like fast-paced tank swaps, proper positioning, snapping aggro, off-tanking, taking constant high damage streams, and mitigating tank busters. If the tank keeps stopping, running backwards, stagger-stepping, stuttering, and overall being way too concerned without-ever-losing-aggro-ever-not-once, I'll still pop some shots here and there but again I will make sure to not keep going when that aggro indicator turns to the orange triangle right before the red square. Doing damage isn't exclusively a DPS only feature, we all have DPS abilities that are non-negilible. you could have all members of your party each focus burst different mobs for 10 seconds, and a single aoe gcd (Unleash for DRK) will grab aggro on all of them. In FFXIV, a tank's role is to hold aggro and do damage, a healer's role is to make sure nobody dies and to do damage. The dungeons aren't balanced for that level of perfectionism. Tanks should be able to deal with it as soon as they get their tank stance (level 30 for WAR/DRK, level 40 for PLD), but before that it can be really difficult to hold aggro against a BLM. For 3+ enemies do your AOE combo. 1 and that half-second you're trying to save is moot, especially when a lot of tanks prefer to use voke then Skull Sunder/Savage Blade -> Butchers/Halone The only way to lose aggro to your DPS/Healer is if you stop pressing your buttons for a minute. For many level ranges I used HQ crafted gear that I could wear at the starting level of every dungeon. I found I was constantly pulling aggro off the tank, particularly using Quick Nock. Desparius on Youtube has a great “New to Tanking” guide and new to FFXIV playlist. Whm sacred soil. I hated playing PLD because I kept losing aggro and didn't feel I was doing my job. It's not like "OK, I'm gonna go from playing glimmer Paladin to In a perfect world, where everyone did their job, maybe tanks and heals would not have to do "extra" dps. FFXIV's latest expansion, Endwalker, is out now! As a tank, losing some aggro isn't bad and regen is worth it. Hit them once, no way tank is losing aggro even with the DPS spamming aoes on the way (I'm the monk spamming aoes, i almost never rip aggro off the cool tanks that don't stop until they reach the wall. The provoke puts you back on top of whoever pulled it from you, and the lob will bring it back to you. So you have pugs with ice sticks spamming heavy attack and then blaming tank for losing aggro. Noraneko-chan Tank Stance is the biggie, Iron Will I guess for Paladin. MT keeps aggro, OT is a blue DPS. You also do this to face dangerous attacks and heavy hitting tank busters away from the party. Off tank leaves his tank stance off for a rotation or two, then turns it on so he stacks hate slightly below the MT, so if the MT happens to go down it will revert to him and not the healers. You will only see a 1-8 ranking when you're in an alliance raid or other multi-party scenario, and your party's tank doesn't have main aggro. At the toughest highest end raids in the game, tanks need to use dps stance. I like my tanky boy. When you stop pick a spot and stand still. but still - a tank using all the aggro tools, the big boy tools, and still losing aggro). As such, "arrive at a pack before anyone else and hit everything once" is the basic standard - with threat being what it is now, this is usually enough of a rule, unless Hello im fairly new to tanking, and when i started it seemed pretty easy to keep aggro in the lower level dungeons, but when i pull wall to wall in these new Lv 80 dungeons like people say to do. Fighting to ‘steal back’ aggro is a great way to get a shield wasted. Especially if you have not mastered your class. And I can garentuee you it's one of the same or combination of the five: A roegadyn A max height Male Au Ra An especially angry potato Is a new tank but thinks they're hot fuzz and have to prove themselves Feels they have to assert dominance regardless If you pull aggro off a tank, while fighting a trash mob - it's the tank's fault. not well position , didnt see X enemy on side etc etcnow dps player should bring them yes but tank shouldnt FFXIV's latest expansion, Endwalker, is out now! Face pulling has it's own risks and it's just as easy to lose aggro to something stupid like a Regen tick or a Scholar fairy going wild. If you lose aggro to a ot war using bb then wars fault or any ot spamming aggro combo, also ots in tank stance. " He does lose aggro sometimes, but it hasn't been a problem for me. However, if during some big AoE pull, a DPS is going all out single target Tier lists in Final Fantasy XIV should be taken with a grain of salt, as the better player will almost always out-perform the worse player, regardless of the chosen job. That's fine. Only 2 = single target but switch target every 2 skills or so. Like, I have a comfortable enmity lead, why would I be in tank FFXIV's latest expansion, Endwalker, is out now! As well as, if you are a tank, please, if you are losing aggro, no matter how much you want "muh deeps" or "more damage", switch to tank stance or enmity combo if you are struggling. 1. If you still struggle, keep spamming. Since our world is not perfect, dps are not playing their job equally good, heals are sometimes late and tanks lose aggro or don't mitigate as much damage as possible (which is far more than just using two cds on tankbusters). Everyone can stack on him for a second so his aoes can pick up the stragglers. Reply reply _zind • It's fine at lower levels and I found it FFXIV's latest expansion, Endwalker, is out now! Personally, I leveled both tanks to 50 and had no issues keeping aggro unless I made a mistake. clccss znooh vrnaf zbkm cjjw hcepf xisb lcxsdp ffkil njtshqlv twqzey slm twvxalyd qkfv hkifxnn

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