Unity sonic physics. 26K subscribers in the videogamescience community.

Unity sonic physics I found a few unity sonic engines to study. The fourth task is to integrate these physics and Unity's physics, using these physics for interactions between actors and the world, and unity's physics between actors. I'l A prototype, implementing Sonic the Hedgehog's physics, with GM Studio, following Sonic Retro's guide. - overbound/Unity2DPlatformer360Movement Hedge Land Discord: https://dc. HedgePhysics is a open source 3D Sonic engine made in Unity made by LakeFeperd with some coding help from Damizean. gg/uJkQQxNt9vMusic:Endless Possibility- Sonic U -- Discord Link -- Discord - https://discord. 1, and Unity's new input module. Done as a learning project a while back, opened up the repo so anyone interested could check it out. Classic Sonic Physics for Unity. Contribute to marmitoTH/FreedomEngine development by creating an account on GitHub. io/test-projectThumbnail by toasbtUsi Jul 8, 2015 · Firstly, its kind of long, but also very interesting and I need you to read it to know what Im talking about - SPG:Solid Tiles - Sonic Retro Basically I would like to replicate Sonic’s slope physics and his collision detection as detailed here. Here’s the current early progress: (Graphics are temporary, this is just an engine test). My current code logic which isn’t really correct for all No in-game audio yet so can you feel the sunshine? I haven't posted anything about this framework since I began the rework some time ago, Just a heads up I a Jul 8, 2015 · Unity can be used to code a complete game with direct GL calls without the use of GameObjects, too, but that would totally miss the point of using Unity in the first place. Jul 16, 2021 · -- Discord Link --Discord - https://discord. Just felt like posting a video on something I built a while ago its still a bit janky and I thought It would be fun to post about it. Mar 23, 2017 · Here's a quick video showing classic physics and features from Sega Genesis/Megadrive games, in 3D. New animation for the new week. I was able to make a script to make him move. Finally a demonstration should be made. About. This community is here to help users of all levels gain access to resources, information, and support from others in regards to anything related to Unity. You can get right into coding in Unity too. Jogging when Mar 3, 2020 · I’m wanting to create the hoverboard physics where the hoverboard moves forward all the time and can turn without drifting (unless the player drifts) but the problem is getting the speed to have accellration so when the player collides with a wall, the speed zeros out until they turn away from the wall, or they bounce off the wall while slowing them down Here’s what I have so far in void Nov 9, 2012 · I’m working on creating my own classic 2. Discord - https://discord. A simple implementation of Sonic the Hedgehog's physics and movement controls in Unity. I promised you all the SFR design will get reused, and this is how I'm doing it! Enjoy!Download my mods at Ga Simple 360 degree movement physics for a 2D Platformer game. Aug 22, 2021 · Hello, as the title says, I'm trying to recreate classic 2D Sonic the Hedgehog physics using Unity's 2D components (though currently without a rigidbody or collider), with help from the Sonic Physics Guide, since I haven't found a proper up to date Unity 2D implementation. I am unfortunately unclear at the cause of this problem: gravity, not enough speed or both I have tried to solve all of these issues for the last 8 days, nothing has worked so far. Bunch of Sonic Derived Moves (SpinDash, HomingAttack,Glide,WallClimb, easily extensible) Multiple Camera Systems (3D,2D, SplinePath, Fixed Origin) Use Unity to build high-quality 3D and 2D games and experiences. I picked Sonic the Hedgehog, because I it was the first video game I played as a kid and I thought it would be a fun challenge. Modelled after the style of gameplay present in Mario and Sonic platformers. 1 because everyone else for some reason decides to just use unity or unreal engine whatever. Any Ideas on how I can do this? Oct 5, 2020 · ** No in-game audio **Hi, I know development has been quite slow, mainly due to the fact I have to balance learning all of this on the fly along with other t Feb 19, 2018 · 平日更新を目標に Unity や C#、Visual Studio、ReSharper などのゲーム開発アレコレを書いていきます These tiles need to have particular heightmap data, so other tile tools will not work. io. Here’s a video: (sorry, it’s in bad quality) (this video is getting processed when i posted this, wait some secs) About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Feb 1, 2023 · yeah so boredom struck once again and now I spat out my newest Shakesperian masterpiece, Sonic FrontEARS (basically I made Sonic Frontiers from scratch in Un Classic Sonic Physics for Godot game engine. I'm currently using Unity but I think the 2D support from GameMaker is more robust at the moment until Unity releases the 2D tiling features. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process. I've never written a real physics system before. I am interested in making a 3d sonic fan game in the future. Repository for the Sonic Kinematic Engine for Unity 2020. This time it's based around dynamic swapping I've actually looking into this myself. Hey, i was making a Racing Physics for my new game! (I want to make something like Jak X) but what i’ve made is awful. wholesomeisland Professor chaomix here today to give the rundown on what the PERFECT 3D Sonic gameplay formula would look like!----Table of Contents-----0:00 Intro1: Nov 23, 2024 · Yo, I wanna create slope physics simmilar to how Sonic controls in the Classic/Adventure games but I’m havin a bit of trouble(yh this is a lot harder than I planned hehe) but I ain’t givin up so what do y’all make o this) Thanks for your comment !! I tried my best to recreate the same movements Sonic had on the Genesis games, I'm glad it can be noticed ! :) I haven't added spindash yet but I'm looking forward to make a lot of improvements in the next iteration the upcoming months. Unity is a game engine for 2D, 3D, AR and more Find games tagged sonic and Unity like Sonic Suggests, Sonic Unleashed but, it's made with Unity Assets, Sonic Runners Dash: Giant Emerald Journey (85% Done), Sonic Pocket Runners, Sonic Frontiers 2D on itch. The biggest thing on my mind is implementing fake physics with real ones. But I ran into one problem. 3 and above. . The way he moves is perfect except for his behaviour on uneven terrain. Posts about UI design, game engine physics, how components were made, and anything else regarding… Oct 15, 2016 · I don’t know junk about coding. Sonic Horizons is a work-in-progress fan-project, inspired by Sonic Frontiers, Shadow Generations and other games from the franchise's history, which aims to build a unique gameplay system that feels exhilirating and fast whilst also feeling rewarding. gg/mht9ys9xxZHello, once again, it's time for another update video. Momentum RigidBody Physics. gg/mht9ys9xxZ Please feel free to ask questions either in the comments or in discord. Similar in design to Sonic the Hedgehog Genesis games. Specifically, Id like to know how Id go about implementing the terrain-made-of-solid-tiles -rather-than-objects approach in Unity, or is that just a Jan 22, 2025 · I have been trying to find answers for this question for a while but no one seems to have an answer yet. I worked, but i want do better with with I don’t know how to explain it clearly, but I want to be able to make my characters physics like sonic adventure. Just so you know this is MY TAKE on Sonic Physics, a mix of Adventure and Boost with focus on "don't stop moving" where players would do crazy maneuvers without letting go of the direction button in order to achieve crazy flow and satisfaction. io, the indie game hosting marketplace. Improve the rolling state; Add Enemy AI; Add an animated model, and code it's animator; Code a better state machine; This simplified engine is made with people slightly experienced in coding and Unity in mind, who are looking into understanding Sonic physics and don't need all the extra tools. Sorry about the audio. I am trying to have sonic move along the ground when he’s running, instead, if sonic hits a small little bump he will run off of it like a ramp. Deploy them across mobile, desktop, VR/AR, consoles or the Web and connect with people globally. The character's movement on flat, horizontal ground works perfectly, but I'm having difficulty getting Sonic to correctly run on loops and slopes, especially at high speeds. )Footage from Pvic's It's here! As part of SAGE 2023, the Quill Framework is available to the public, check out the links below for all you need to know about the Release!-- Play Oct 18, 2021 · This is a remaster of an old video. Best, About. What’s the best way to make a rigidbody ball go faster downhill and slower uphill? I don’t want to use any path system like splines, etc. IS CURRENTLY VERY SERIOUSLY BROKEN. railgun. org/Sonic_Physics_Guide. I have made code for a 3D game that has physics like the Sonic Games. sonicretro. What I want is that when he hits a small bump like that, he runs up and then down the bump. 1. - codicoscepticos/sonic-physics Classic Sonic 360-styled physics in a way familiar to Unity; 4 Playable sonic characters with unique abilities; A special click-and-drop editor for those who just want to make their own levels; Uncapped Speeds, you can make Sonic and his friends go as fast as you want to go with no restrictions Mar 19, 2025 · HedgePhysics is a 3D Sonic engine made in Unity, with support for lots of thing like enemies, spindashing, the homing attack, rolling, etc. 5D Sonic game where Sonic is just an invisible rigidbody ball with a Sonic model only being shown. That’s 25% your first month or your first year, depend Oct 23, 2016 · Different Physics depending on Volume. To implement a toolkit for Sonic Adventure-inspired physics with a focus on making sure things are efficient, self-contained, and well structured. The third hurtle is to implement the physics. Classic Sonic 360-styled physics in a way familiar to Unity; 4 Playable sonic characters with unique abilities; A special click-and-drop editor for those who just want to make their own levels; Uncapped Speeds, you can make Sonic and his friends go as fast as you want to go with no restrictions Nov 12, 2017 · Basically in a sonic game there are trigger boxes all over the place that change sonic between his various physics (and this goes for 2d sonic as well… watch a video showing the Sonic Mania level editor and you’ll see the various triggers). You then attach the script to any game objects that need it, then the script can do anything with the game object on awake, frame tick, physics tick, on trigger, etc. Contribute to marmitoTH/Godot-Sonic-Physics development by creating an account on GitHub. A -- Discord Link -- Discord - https://discord. What im trying to do is that in the sonic the hedgehog game I am trying to recreate. gg/mht9ys9xxZ There's more at the end 👀Please feel free to ask questions either in the comments or discord. Definitely an interesting read and a resource worth studying, but faithfully reconstructing it in Unity would be a bit like putting a lawnmower engine in a Charger. Kind of. works/y8cv2kiuec(That discord server is meant for people to help each other with their fan games. The Bumper Engine is a Unity-based 3D Sonic developme Download Unity in 3 easy steps to get started with the world’s most popular development platform for creating 2D & 3D multiplatform experiences and games. That's not to say Unity is bad for 2D but I think you may get a prototype up and running quicker with the GameMaker tools (at least in my experience). Also, thx:Nightfox for helping to Skip to main content Ask the publishers to restore access to 500,000+ books. Notably, learning a bit of physics and math. Mar 3, 2021 · -- Discord Link --Finally caved and made a discord link. 26K subscribers in the videogamescience community. I’ve coded my own physics base from scratch. For a sonic game you definitely want to go kinematic or ditch unity physics altogether. Allowing the player to run and play at high speeds, along with carrying this momentum onto running up walls. Jun 6, 2021 · K, So I’m new to Unity and I’ve been wanting to make an Adventure remaster just to get the nostalgia and I’d like to know how to make the Scripts,Models and other things Please help me bring back nostalgia:) Jul 3, 2022 · My issue is Sonic the Hedgehog loop physics, he runs along my path nicely then runs a bit up the loop then just stops and runs in place at that position. Aug 29, 2024 · I'm building a Sonic-inspired fangame in Unity and have created a custom physics framework called the "Vortex Engine" to handle Sonic's movement. Because Unity officially supports the New 3DS, I spent a few days porting the engine to New 3DS. Instead of the player falling off the slope or loop when losing speed, it just stays on the surface like Sonic 06. 5D Sonic game. dev at https://sponsr. Uses Unity 2021. I need a phisics script and camera. Mecanim Animator and GameLogic State Machine. A fully controllable Sonic the Hedgehog Character Controller; A basic UI to show the time passed and the number of rings Sonic has collected; A dynamic camera that operates in a similar fashion the Sonic Adventure/Heroes camera scene. This project is for learning/recreational purposes only, Sonic is (C) SEGA. This is from a WIP Adventure game I'm creating. Discover the best assets for game making. Also the start of a new rubric "Realistic physics". 2D Mode Support (Similar to Sonic Generations Classic Mode) Constraint to Spline Path. I've been mentally preparing, storing up ideas and knowedge for this game. Feb 19, 2018 · I need some sonic phisics for a sonic fan game I’m making. An attempt at implementing classic Sonic the Hedgehog-style physics using Unity's 2D components, based on the Sonic Physics Guide - http://info. Like making his speed and animation eases faster and shifting animations while doing so. is/chaomix and use my code CHAOMIX to get 25% off your first payment. (Sorry for my english)#Animation #Son Surprised to see me? After many months of keeping things under wraps, The Bumper Engine is finally here. That's how sonic is able to run up walls The physics changes depending on what tile you are on. An attempt at implementing classic Sonic the Hedgehog-style physics using Unity's 2D components, based on the Sonic Physics Guide - http://info. xD Making a 3d Sonic engine in Godot 4. I did it using only Blender Game Engine and simple Python Explore games tagged sonic and Unity on itch. com/Josh4359/Ragdoll-EngineDiscord: https://discord. Is there anything I should add to The Sonic Speed controller, is an easy to use third person platformer controller. gg/mht9ys9xxZHi, its time for a new updated video showing the changes made Dec 30, 2023 · Go to boot. how do i go about doing this? Oct 11, 2017 · This is a lost media homebrew game made in unity with HedgePhysics about Sonic R, this homebrew works in New/Old 3DS Systems. Regarding collision, you may find this page useful. You just make a new script in the assets and use whatever code editor you like. After completing The Tech Academy's C# and Unity course, I spent two weeks on a live project in which I built a level from a classic game of my chosing in Unity. This video showcases a new Classic Sonic 2D physics framework in the Unity Engine which includes (Modern) 2D gameplay with 3D graphics and many objects from Classic Sonic stages such as Oct 3, 2022 · I’m really new to Unity and I was interested in making a 2D Sonic game, but I barley know how C# works so I need some help in making Sonic Physics and a Player Controller. Feb 19, 2013 · So I’m making a 2. I’m hoping A new 3D Sonic Framework in UnityDownload: https://github. He won’t run through the loop as I’d like. See full list on github. itch. I'll do my best to answer Feb 19, 2021 · i want to implement slope physics into my 3d game so that my character moves slower when moving uphill and faster when moving downhill like in a sonic game. How to Make a Sonic Game in Unity Part 1: IntroductionDiscord- https://discord. com Hello, as the title says, I'm trying to recreate classic 2D Sonic the Hedgehog physics using Unity's 2D components (though currently without a rigidbody or collider), with help from the Sonic Physics Guide, since I haven't found a proper up to date Unity 2D implementation. Also SEGA doesn’t really care about fan games anyway. It is a really great, accurate engine overall. gg/uJkQQxNt9vDemo- https://josh4359. The original implementation of sonic the hedgehog basically used a custom tiling physics engine implemented in assembly. I want to make him change to 3 animations while he runs. The code and the problem are attached below. if anyone can help me thank you! 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